Rules
STAFF:
- Staffs are the people who do a volunteer work for the zombies community. Their responsibility is verifying submissions, they determine if games are following rules and meeting requirements.
- If staff is denying a submission, there is always a reason for it. If the player did not received an info with the reason he can always reach out to the administration.
- Staff aren't robots, everyone is making mistakes. If you see a mistake you can report it using "Report a problem" button, you can find it on the bottom part of the page.
- Verification process may takes some time. Status of your submission can be checked here.
- You can contact staff and administration through ZWR Discord, ticket-support or the email support ([email protected]).
- If you are interested in becoming a part of our team, please fill out the Staff application.
ZWR FEATURED STREAM:
- Streams are featured on the home page.
- A staff will choose randomly a stream to be featured every time (Twitch or Youtube).
- The only streams that will be featured are Zombie streams (featuring any of the games ZWR supports).
- Any player can ask to be featured by messaging staff or admin.
SUBMISSIONS:
- To prevent mistakes and rejections, players should always read the rules carefully
- Make sure your submission includes all requirements of challenge specifics, video requirements, general rules
- Give us information in the message section about the final result (Round, Time, Kills), timestamp where Gobblegums are visible, round of first down for Flawless, etc. it makes our work easier and your submission is being processed faster
- Always double check if you have chosen the right game, map, category and challenge, and if all players are listed
- If you're using fake email or Discord ID is wrong, staff who is verifying your submission won't be able to contact you in case of any problems, keep that in mind.
- Main video link contains: full gameplay / last video part / montage. Montage and short clip are ALLOWED for main video link as long as your submission is meeting other requirements (such as full or partial gameplay, depends the leaderboard).
- The game should be submitted after it's finished and processed by YouTube / Twitch, submit games that are still in progress at your own risk!
MINIMUM SUBMISSION:
- To accept serious gameplays and exclude low results we require following requirements:
- Highrounds, Hardcore, No AAT, Purist: Round 10
- Flawless: Round 5
- Realistic: Round 5
- Firstroom, No Power, No Jug, No Perks, No Armor: Round 5
- Onslaught: Surge 5
- Exorbitantly long times for Speedruns: Exfil, Easter Egg, Spec Ops, Walkthrough
- No Mans Land: 30 Kills
- Rush, Ghosts Chaos & MW3 Chaos: 20.000 Points
- Customs & Community Challenges can be map specific
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GENERAL RULES:
- Players caught cheating will be signed as Convicted Cheater on the players profile. Depending on the severity or multiple attempts, the profile will be completely blocked for viewing.
- Any kind of cheater tools & trainers
- Stealing gameplay
- Manipulating times on Speedruns (speeding up, cutting gameplay)
- Using external mods on Black Ops 3 (unless marked as permitted or classified as harmless after testing)
- Overpatched gameplay (abnormal game settings, something that is impossible to happen in a normal game)
- Playing on Custom Mutations unless rules on specific board says otherwise
- FOV on PC in older games without FOV slider (for newer games you can set FOV with built-in option) is ALLOWED.
- Only 1 player playing during the coop games, 2nd, 3rd or 4th player not required to be active to play.
- Duplicating wonder weapons is NOT ALLOWED with the exception of Black Ops III Origins Speedrun (more details on leaderboard rules).
- Glitches, bugs or exploits with the exception of the specific ones which were voted as allowed by the community, are NOT ALLOWED.
- Round skipping of any kind (every round must be played in full) is NOT ALLOWED.
- Abusing insta-kill melee weapons (for example by locking a melee key and going afk for hours) is NOT ALLOWED.
- For Records to count as the succeeding round, this requires all zombies to be killed and for the game to game over, dc, or leave whilst the game is round transitioning: however if there are any number of zombies left then the record will count as the previous / current round.
- As of January 1st, 2021, all World Records require Full Gameplay to be provided in order to be accepted. This rule overwrites footage requirements on leaderboards. In long games, small exceptions can be made (in case of recording / streaming problems).
- One window strategy is ALLOWED
- Blocking spawns with Trip Mines, C4 or standing on them is ALLOWED as long as a minimum of 2 natural spawns are active at all times. 1 window is NOT ALLOWED on Firstroom Attack of the Radioactive Thing
- Blocking roof spawns is ALLOWED on Moon
- 1 game can be submitted for multiple records. 1 game can be submitted for only 1 category.
- Skipping cutscenes is ALLOWED.
MODS & TOOLS: (we strongly recommend the vanilla version of the game, and for you to read rules for all game modes and leaderboards, as some of these things are not allowed on certain boards)
- Unofficial launchers for games which are ALLOWED.
- World at War
- Black Ops
- Black Ops II
- Black Ops III
- Mods and scripts which give players an unfair advantage are NOT ALLOWED.
- TIM, MUT, BOEM - ALLOWED
- Changing FOV to any value - ALLOWED
- Tracking Remaining Zombies - NOT ALLOWED (with the exception of BO2 Speedruns and some mods).
- Rapid Fire / Fast Ray - ALLOWED (with the exception of First Rooms - community voted).
- Fast Melee - ALLOWED (with the exception of WWII Speedruns).
- game_mod - ALLOWED to play Custom Maps and Mods like Reimagined, NOT ALLOWED to be used on normal games.
- Zolfernos - NOT RECOMMENDED (use of any functions giving players an unfair advantage will void the run).
- Uncut Patches WaW & BO, ROW Lobby Patch BO, T4M & T4M fix WaW - ALLOWED
- Config changes, Custom camouflages & aesthetics, hostname, text bindings, fast restart button, FOV, borderless screen, backward movement speed* are ALLOWED (WaW, BO & BO2)
- Any kind of mods on consoles - NOT ALLOWED
PATCHES: (be aware, using a patch may cause your game to be denied in certain situations, you're using it at your own risk)
Games ALLOWED to be patched:
- World at War
- Black Ops
- Black Ops II
ALLOWED changes:
- Game fixes
- Backwards Speed (with the exception of First Rooms, check First Room section for details)
- Trap/Buildables/Jet Gun fixes on Black Ops II.
- No fog, full bank fixes on Black Ops II.
- FOV on games without a FOV slider or setting.
- Quality of life changes
- ViewModel
- HUD patches
- Timer
- Health Bar
- Zombie Counter (BO2 Speedruns only)
- Removal of player quotes.
- Setup patches
- 1st box (not allowed to be used on First Rooms).
- Unique Wonder Weapons can not be duplicated during the setup on Coop.
- Setting the First Box location to something that is impossible to happen in a normal game is not allowed.
- Black Ops II - Ray Gun Mark II must be returned to its original rare chance of getting it after setup rounds.
- Der Riese - RayGun can not be obtained from First Box.
- Modified Box Luck or amount of box spins before it moves after initial setup is not allowed.
- Perk Bottles order (NOT ALLOWED to be used on First Rooms).
- Parts
- Parts cannot be put in player equipment automatically.
- Part locations cannot be set to locations that are impossible to happen in a normal game.
- Buildables cannot be pre-built.
COMMANDS: (In this section we're listing the commands which we're NOT ALLOWING. Keep in mind, if a command is not here but its effect is still breaking rules or makes the game broken/unfair, the game can still be denied)
- r_fullbright - Changing the value to 1 is NOT ALLOWED
- ai_corpseCount - Changing the value via config is NOT ALLOWED, the player must use predefined values set in-game settings.
FIRST ROOM RULES:
- Patching backward speed on World at War, Black Ops, and Black Ops 2 is NOT ALLOWED. (this doesn't include Black Ops Solo) [community vote]
- Using Rapid Fire and Fast Ray is NOT ALLOWED. [community vote]
- Tool-Assisted leaderboards details (Black Ops 1 and Black Ops 2)
- What is considered a tool-assisted First Room
- Fixed backwards speed (coop games on BO and all games on BO2)
- Use of Fast Ray (both bind and macro)
- Use of Health Bar
- Any RNG manipulations (including setup)
- Tool-Assisted First Room leaderboards do not count towards a world record counter
NO PERKS RULES:
- Obtaining free perks (by Monkeys, EE steps, rewards or random perks) is NOT ALLOWED
- Perma-Perks are ALLOWED
- Masks on Revelations are NOT ALLOWED
SPEEDRUN TIMER RULES:
- Timer not required for all maps with a build in timer, when scoreboard timer is shown or mission summary with competition time is given.
- Using timers bounded with game engine is ALLOWED, but start/end position still goes by ZWR rules.
- A timer or elapsed timer (example: Ps4 livestream timer) can be used except for Black Ops Cold War.
- Timeline from theater mode is ALLOWED.
- Speedruns from Custom Zombies & Community Challenges up to 15 minutes long can be played without the timer and be timed using YouTube or Twitch timeline. But we strongly suggest using a timer.
- Taking time result from after action report / game performance for SR 100/255 Speedrun is ALLOWED.
- Pausing the timer (as long as progress is not being made when the timer is paused) is ALLOWED.
- Cutting gameplay in multiple video parts is ALLOWED.
- A countdown timer is NOT ALLOWED.
- Using timer from custom mutations is NOT ALLOWED.
- Using free doors across all Bo4 Speedruns (with the exception of Super EE Speedrun on Chaos Story) is NOT ALLOWED.
SPEEDRUN TIMERS & TOOLS
SPLITSCREEN:
- Coop splitscreen is ALLOWED on any coop challenge up to 4 Players in 1 screen
LIVESTREAMS & PLATFORMS:
- Site is accepting footage from YouTube (public and unlisted) and Twitch (highlights)
- Facebook is currently not accepted, we're looking into enabling it in the future.
- Platforms we're accepting games from are: PC, Playstation, XBOX and WII U.
VIDEO REQUIREMENTS:
- Footage from any external camera (whether handheld or mounted) must be clear and stable.
- We strongly recommend full gameplay. (Minimum Resolution 360p.) We still require full gameplay for some categories (check rules on leaderboard).
- A gameplay montage is ALLOWED. Make sure to add it as a main video.
- Theater mode recordings are ALLOWED as long as all requirements are visible within the video (Rounds,Points, Game Lobby if required,etc).
- Game lobby is recommended to be displayed either before launching the map or after the game ends on Black Ops 3, Infinite Warfare and Black Ops 4.
- Black Ops 3 - Solo: If the Game lobby is not displayed the Player can display the GobbleGum loadout at anytime in the game as long the timestamp is given on the submission message space
- Black Ops 3 - Solo: All No GobbleGum Challenges must show the "After Action Report" in their video submission with a timestamp given on the submission message space, to prove no use of GobbleGums
- Not showing loadout on the video may cause a change of category for your record in Black Ops 3 and Black Ops 4.
- Twitch
- Make sure your video footage is HIGHLIGHTED, as past broadcasts will not be accepted.
- If the footage consists of video parts then its also required to be HIGHLIGHTED for all new WR´s, to not highlight additional parts is on own risk of the player. If previous broadcasts have been deleted after 14 days have elapsed and we request full gameplay for a reason may also result in the removal of the existing record.
- YouTube: The video must be PUBLICorUNLISTED.
- We strongly advice that for YouTube montage videos and short clips, players link a playlist of their gameplay in the video's description.
- Starting July 1st, 2020, full gameplay requirements have changed. Instead, refer to the rules within each of the leaderboards. Disregard previous leniencies, such as copyright strikes, channel take-downs, and any other occurrences which are out of players' control. New submissions are required to have acceptable gameplay proof, that is valid and available for re-verification at all times if needed. (Note: This doesn't apply to submissions that are years old but are widely regarded by the community as legitimate games.
- If key moments of the gameplay are missing from the game submitted to the leaderboard on which providing full gameplay is mandatory, the game may be denied (regardless of the length). If a person responsible for reviewing the gameplay finds provided footage insufficient for the same reason on leaderboards with recommended full gameplay, the game may also be denied.
MULTI-POV LEADERBOARDS:
- If the leaderboard is marked as a multi-pov leaderboard (it'll always be stated in the rules), full gameplay from all players who were in the game must be provided in the submission.
- If one of the perspectives is lost after the game is put on leaderboards, it may get removed.
BREAKS & DISCONNECTS:
- The player must reconnect in the same round as disconnect / before the next round starts or the game will void from that point on (also if a player is leaving)
- Black Ops 1
- If white player DC on 3/4P game it will count the moment of DC.
- If other player as white is DC and rest of the team is finishing the round which is recorded it can be counted as succeed full round.
- If the current round ends without all original players fully connected, the subsequent round will be valid for submission. Any round thereafter will be invalid.
- Black Ops 3
- Players must continue to use the same loadout before DC (NOT ALLOWED to switch their GobbleGums from their previous loadout).
- In case of emergency in a 3 or 4 players game, when a disconnected player cannot rejoin for some reason, it is allowed for another player to take his place in Black Ops II and Black Ops III. It is not allowed to abuse that (e.g to get a fresh player in a long highround), staff will deny the game if any signs of abuse of that method are present there. Joining player has to provide FULL GAMEPLAY from his perspective (including loadout in Black Ops III) in the submission alongside the gameplay from someone who was in the game since the beginning. Since emergency like this doesn't happen a lot, submitting multiple games with other players rejoining is NOT ALLOWED. This is NOT ALLOWED in Black Ops 4 because it could only be used for abusing Elixirs as joining is possible only up to round 5. Which player is showing on the leaderboards is up to players to decide.
- Any form of sleeper is ALLOWED for a coop game such as: use of sit-in glitches, having a player disconnect and reconnect, holding zombies in windows, zombies are under influence of EMP, stay out of map as long players stop killing zombies or doing EE steps. However using cheats to perform a sleeper (such as godmode or noclip) is NOT ALLOWED.
- Timer can be paused at a break; counts from the point as the zombie is behind the window, players have taken the sit-in-glitch, when the Staff can clearly recognize a break while running with last zombie around.
- Trading weapons, buying equipment or perks, doing EE steps, upgrading weapons counts as a game process.
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BLACK OPS COLD WAR
General:
- Use of the Pre-Patch RayGun (day 2 patch) on any round based leaderboard is NOT ALLOWED.
- Use of Unlimited Energy Mines glitch is NOT ALLOWED across all leaderboards.
BLACK OPS 4
General:
- Playing with bots is NOT ALLOWED.
- Using free doors across all Speedruns is NOT ALLOWED.
- Shield Exploit is NOT ALLOWED.
- Repeatedly using Victorious Tortoise shield explosions (intentionally) to kill full hoards of zombies is NOT ALLOWED.
- Camping next to the shield table with Victorious Tortoise is NOT ALLOWED.
- Playing on Custom Mutations is NOT ALLOWED unless rules on specific board says otherwise.
- Insta-Kill rounds are ALLOWED.
- On Firstroom Purist all players must have only Classic Elixirs (green ones) in their loadout. We strongly recommend elixirs like: Always Done Swiftly, Aftertaste, Point Drops, Anti Entrapment, Newtonian Negation, Quacknarok.
- Firstroom Purist on Dead of the Night & Tag der Toten requires special custom settings (settings must be showed before launching the map).
- Players are NOT ALLOWED to exploit areas where zombies only have one climbing spot/window per player, with the 'Electric Charge - Melee' strategy. (more detailed explanation on ZWR discord #rules).
- Intentionally going down and reviving the player permanently to charge specialist is NOT ALLOWED.
- Intentionally going down and being revived by the Scepter of Ra or Ragnarok with Bandolier Bandit perk in order to generate ammo is NOT ALLOWED.
Gauntlets:
- Hellcatraz: it is ALLOWED to submit pre game version before April 2019 from PC (Round 3 - Movement causes damage).
- Unsinkable: pre game version before February 2019 is NOT ALLOWED (unfair advantage of round 11).
IX:
- Gaining immunity against fire in Firstroom without opening doors is ALLOWED.
Blood of the Dead:
- Abusing insta-kill melee weapons (for example by locking a melee key and going afk for hours) is NOT ALLOWED.
- Knifing with Ethereal Razor in combination with spoon is ALLOWED.
Dead of the Night:
- Silver Bullets are ALLOWED.
- Knifing with Ethereal Razor in combination with stake knife is ALLOWED.
Ancient Evil:
- Skipping cutscenes is ALLOWED.
- The one minute a round exploit in the boss arena is NOT ALLOWED.
- Duplicating hands through EE is NOT ALLOWED.
Alpha Omega:
- Entering Insanity Mode is NOT ALLOWED.
- Rushmore codes are ALLOWED to be used.
- It is ALLOWED to activate Sgt. A.D.A.M.
- It's NOT ALLOWED to have more than one Sgt. A.D.A.Ms on the map at the same time.
- EE games played prior to November 5th 2019 are not valid due to significant changes in update.
Tag der Toten
- Teleporting outside from lighthouse and during the Samantha's Box lockdown from EE step using ABH (anywhere but here) is ALLOWED.
- The Use of NBT (Nowhere but there) is ALLOWED to escape the Samantha's box lockdown early within Easter Egg Speedruns.
- Entering Freeze Mode is NOT ALLOWED.
- Each player can only have 1 wonder weapon.
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WORLD WAR II
General:
- Overview for No Armor, No Blitz & Consumables.
- Skipping Round Changes with Easter Egg steps (E.G. defending lightning rod, power transfers, lockdowns, or escorts) within the area of the step is ALLOWED. Abuse of said mechanic (deliberately failing such Easter Egg step) is NOT ALLOWED.
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INFINITE WARFARE
General:
- Players taking downs within the "Ghost n Skulls" arcade game will not count towards Flawless challenge.
- Blocking Spawns out with Trip Mines, C4 or standing on them is ALLOWED as long a minimum of 2 natural spawns are still active at all time. 1 window is NOT ALLOWED on Firstroom challenge. (Zombies in Spaceland, Attack of the Radioactive Thing, Shaolin Shuffle)
- Director's Cut Mode is NOT ALLOWED
- The Sight 'VMC' on LMGs when zoomed in by a notch is NOT ALLOWED (gives a high damage increase when aiming down sights)
Cards Rules:
- Infinite Card Use Glitch is NOT ALLOWED
- Fate Card 'Irish Luck' is considered a Fortune Card and NOT ALLOWED for category Fate Cards
Zombies in Spaceland:
- Alien Grey must lose both fuses to be defeated legitimately with the "Weapons of Rock" only. (Please Note: The use of the Smart Shot Sight is not allowed against Alien Grey.)
Rave in the Redwoods:
- Any games played during the patch where traps gave points are not treated any differently than any other record (except for No Power records).
Shaolin Shuffle:
- Abusing insta-kill melee weapons (for example by locking a melee key and going afk for hours) is NOT ALLOWED
- The 3 rounds skip within the Easter Egg step from 'Dojo area' is NOT ALLOWED to do without completing the EE.
Attack of the Radioactive Thing:
- Infinite Card Decks (achieved through completing 'Soul-Less' or Skull Hop EE) is ALLOWED
The Beast From Beyond:
- Combination of EBR-800 "Bomber" Variant OR Mauler "Sentinel" Variant and the Fortune Card "Ego Trip" for killing Mammoths is NOT ALLOWED.
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BLACK OPS 3
General:
- Any high round games played prior to April 2017 patch may be denied due to either Widows Wine causing error at high rounds or the Widow's Wine Grenade Glitch ,causing more grenades to spawn after killing a Horde of zombies with blast furnace, any games past this date will be accepted as normal. This applies to round based games only (Solo, Coop, Flawless No Power, First Room etc.)
- Any glitches prolonging for how long the special weapon can be used, are NOT ALLOWED.
- For Players on PC to be aware: using the default mod usermaps is ALLOWED to grant the player access to the console for fast / map restarts and for bypassing the weekly steam server disconnects, however host perspective and proof of developer level will be required in the form of the host providing the footage from the moment before the mod is launched and showing current level before and after the game is started, by typing /developer into the console and letting people see the number (footage must be clear enough). You have to show developer level each time you load or restart the map.
- Use of any other mod (including aesthetics) is NOT ALLOWED.
- For people playing on PC: the top right corner is FORBIDDEN to be covered by overlays or any other external coverings to ensure staff can verify that players aren't using any other external steam mods.
- PS3 / XBox 360 games are not being accepted for leaderboards.
- Master Spawner kills by using Death Machine is only ALLOWED on rounds with Hellhounds (ammo round).
No GobbleGum Category:
- Picking up / consuming a gum counts as classic or mega gums category, because the player has the intent to use one and through the random system of the gummachine 1 of 5 it cant be control if it will be a "Activates Immediately or Activated, 2x Activations" gum.
- more detailed explanation and overview of loadout especially for coop games and each challenge on ZWR discord #rules
Classic GobbleGumCategory:
- Only Classic GobbleGums ALLOWED with the exception of 'Crawl Space' (players are allowed to use it on coop games for sleeper purposes)
- Overview of loadout
Mega GobbleGum Category:
- Overview of restriction
- All Classic and Mega GobbleGums are ALLOWED except the ones stated below):
- 'Flavor Hexed' is NOT ALLOWED (Reason: Too overpowered for giving banned GobbleGums)
- 'Power Vacuum' is NOT ALLOWED (Reason: Considered overpowered)
- 'Round Robbin' is NOT ALLOWED (Reason: Considered overpowered and contradicts "Round Skipping" rule)
- 'Near Death Experience' is NOT ALLOWED (Reason: Voted in Community Poll to be overpowered)
- Aftertaste and Self Medication are ALLOWED as long the Ammo Glitch is not abused on which is NOT ALLOWED (Reason: Voted in Community Poll to be overpowered)
Shadows Of Evil:
- Arch-Ovum Charged within 1 to 3 rounds is NOT ALLOWED on Easter Egg Speedrun. The Arch-Ovum must be charged in the normal 4 rounds it requires.
- Combination of 'Turned' and Keeper Sword, anywhere it is obtainable, is NOT ALLOWED when killing zombies. We advise players to avoid equipping Turned and Keeper Sword as a well-timed activation, even unintentionally, will trigger a glitch where the sword becomes filled at an accelerated rate.
- Using the Shadowman to skip rounds is NOT ALLOWED.
Zetsubou No Shima:
- Unlimited Skull glitch is NOT ALLOWED.
Revelations:
- Duplicating Apothicon Eggs is NOT ALLOWED.
- Using Masks, Helmets or Heads which gives you the 'Purple' Stamin-Up or Jug are NOT ALLOWED on No Perks challenge.
- Using Masks, Helmets or Heads which gives you the 'Purple' Jug are NOT ALLOWED on No Jug challenge.
Kino der Toten:
- Runs prior to July 10th, 2017 that used the fire trap are considered illegitimate due to zombies path changed in a patch/update.
Ascension:
- On No Jug or No Perks challenge players are NOT ALLOWED to get a free Juggernog/Perk drop by space monkeys.
Shangri La:
- On No Jug or No Perks challenge players are NOT ALLOWED to pick up a free Juggernog/Perk drop by monkeys.
Moon:
- Round skip glitch is NOT ALLOWED.
- Blocking Astronaut is NOT ALLOWED.
Origins:
- Elemental Knife exploit is NOT ALLOWED.
- On No Perks challenge players are NOT ALLOWED to use free Double Tab reward from chest box.
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ADVANCED WARFARE
- Join-In-Progress NOT ALLOWED.
Survival:
- Abusing spots where AI kills itself (jumping out of map) is NOT ALLOWED.
- Game must be played on latest patch. Pre Patch games are NOT ALLOWED (after round 10 Goliath & Warbirds don't fire rockets, nano drones dont spawn on last enemy).
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BLACK OPS 2
General:
- The settings on "Custom Games" are NOT ALLOWED to be changed unless rules on specific board says otherwise. Default custom options - Difficulty: Original | Starting Round: 1 | Magic: Enabled | Headshots Only: Disabled | Hellhounds: Disabled
- Perma-Perks are ALLOWED.
- Ray Gun wall-buy is NOT ALLOWED.
- Bank is ALLOWED to be used except No Bank boards from EE Tranzit, Buried, Die Rise.
- Removing fog is allowed.
Tool-Assisted Games:
Tool-assisted games are marked with the "Tool-Assisted Game" icon on leaderboards.
- What counts as a Tool-Assisted game
- Use of Fast Ray (both bind or macro)
- Use of Health Bar
- Use of custom patch (details below)
- Patch details:
- What counts as Tool-Assisted
- Setup patches (including, but not limited to: 1st box patch, perk bottles patch, set part locations)
- For the 1st box patch, RayGun Mark II special rarity case must be restored to normal after the setup.
- Parts cannot be automatically put in the equipment
- Parts can only be set to locations they can normally occur in during normal games.
- HUD patches (including, but not limited to: zombie counter (speedruns only))
- Mid-game RNG (including, but not limited to: set special rounds (speedruns only))
- What can be patched in a normal game
- Quality of life patches (including, but not limited to: Backwards Speed, Trap Fix)
- Visual patches (including, but not limited to: view model, visual DVARs)
- Account patches (including, but not limited to: set bank points, set stored weapon, set perma-perks)
- HUD patches (including, but not limited to: all TIM functions, such as box hit counter, or timer)
- What cannot be patched
- Mid-game RNG (including, but not limited to: box drops)
- Power-Ups (including, but not limited to: drop cycle, chance of dropping)
- Statistics (including, but not limited to: player stats, weapon stats, zombie stats (with the exception of fixes stated above)
- For the details about Tool-Assisted First Room leaderboards please scroll up to the "First Room" section.
These rules may change at any time (due to dynamic situation within the community), please check this list before starting the game, and consult the administration if anything is uncertain.
Tranzit:
- Infinite Jet Gun (un-patched or patched) is ALLOWED.
Busdepot:
- Recommended First Room custom settings: Starting round 10; Playing with default settings is ALLOWED.
Town:
- First Room:
- Recommended First Room custom settings (for classic category): Hellhounds: Enabled | Starting round: 10. Playing with default settings is ALLOWED.
- Required First Room custom settings for Semtex Area category: Starting Round: 10 | Magic: Off | other settings default.
Farm:
- Firstroom:
- Hitting mystery box is NOT ALLOWED on the No Box category.
- Recommended First Room custom settings: Hellhounds: Enabled | Starting round: 10. Playing with default settings is ALLOWED.
Nuketown:
- Firstroom:
- Recommended First Room custom settings: Starting round 10; Playing with default settings is ALLOWED.
- Buying Jugger-Nog is NOT ALLOWED, if Jugger-Nog is on the map, ALL THE PLAYERS are required to provide full gameplay.
Die Rise:
- On No Jug or No Perks challenge players are NOT ALLOWED to get a free Juggernog/Perk drop by killing the Jumping Jacks.
- Un-patching the Sliquifier is ALLOWED.
- Abusing trample steam in order to be able to get through the Easter Egg step without actually killing zombies is ALLOWED.
Buried:
- On No Jug or No Perks challenge players are NOT ALLOWED to get a free Juggernog/Perk drop by killing the witches.
- Firstroom:
- If a player falls through the floor or gets LSAT in the Processing category, it ends the game.
- Falling through the floor and getting LSAT is allowed in the Quick Side category, however players are not allowed to fall from the Quick Revive area.
- If you use the timebomb equipment at a higher round and survive to a lower round then before you used it, the lower round counts, please use this equipment cautiously.
Origins:
- Elemental Knife exploit is NOT ALLOWED.
- Fire Staff Pedestal Glitch in 'Ascend from Darkness' is ALLOWED.
- Each player can only have 1 staff, glitching 2 staffs on 1 player is NOT ALLOWED.
- On No Perks challenge players are NOT ALLOWED to use free Double Tab reward from chest box.
- Re-joining games on First Room category have been covered in the FORUM thread.
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MODERN WARFARE 3
Survival:
- Gaining invisibility for all enemy's is ALLOWED
- as long the area is reachable normally
- do not use the sentry gun as hit box
- stay out of map
- Creating invisible barrier by bleeding out on purpose is NOT ALLOWED
- Unlimited Riot & Delta teams or ammo glitch is NOT ALLOWED
- Trapping the Juggernauts on Terminal under the plane on purpose is NOT ALLOWED
No Guns:
- Shooting any gun is forbidden
- Starting weapon must be visible the whole time as long not using shield or claymore
- Spawn traps are allowed
- Using armory box & picking up weapons from enemy's is NOT ALLOWED
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BLACK OPS
General:
- Insta-Kill rounds are ALLOWED.
- Backward movement speed can be shifted to console-level speed (PC only).
- Custom camouflages and aesthetics are ALLOWED (PC only).
Tool-assisted games
- Tool-assisted games can only be submitted under the section "Tool Assited Leaderboards"
- What counts as a Tool-Assisted game
- Use of Fast Ray (both bind and macro)
- Use of Health Bar
- Use of custom patch (details below)
- Having a modified patch automatically make the game to be considered Tool-Assisted
- What can be patched
- Quality of Life improvements, including but not limited to: FOV, Backwards Speed
- HUD additions, including but not limited to: Health Bar, any functions that TIM has such as timers
- Audio-visual changes, including but not limited to: viewmodel, player quotes
- Setup changes, including but not limited to: 1st box patch, perk drops, set perk machines, initial box location
- All changes made by patches must be otherwise obtainable during the normal game
- Examples: RayGun cannot be obtained from 1st box on Der Riese, initial box location cannot be set to rooms it has no chance of spawning in, perk machines can only be set to spawns they can naturally spawn on
- What cannot be patched
- Mid-Round RNG, including but not limited to: box luck, special rounds
- Statistics, including but not limited to: player stats, zombies stats, weapon stats
- HUD additions, including but not limited to: zombie counter
- Any first room games
- For the details about Tool-Assisted First Room leaderboards please scroll up to the "First Room" section.
These rules may change at any time (due to dynamic situation within the community), please check this list before starting the game, and consult the administration if anything is uncertain.
Kino Der Toten:
- No Nova exploit is ALLOWED.
- Fire Pit glitch is ALLOWED.
Shi No Numa:
- Infinite Flogger Trap use is ALLOWED.
Call Of The Dead:
- Immunity to lightning from George Romero is ALLOWED.
- On No Jug or No Perks challenge players are NOT ALLOWED to get a free Juggernog/Perk drop by killing George Romero.
Ascension:
- On No Jug or No Perks challenge players are NOT ALLOWED to get a free Juggernog/Perk drop by space monkeys.
Shangri La:
- On No Jug or No Perks challenge players are NOT ALLOWED to get a free Juggernog/Perk drop by monkeys.
Moon:
- Astronaut trapping (by glitching or excavator) is ALLOWED except category With Astronaut.
- Astronaut must be trapped before round 30 for the game to be considered Without Astronaut.
- Blocking roof spawns is ALLOWED.
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WORLD AT WAR
- Solo Games: Pre Patch Version is NOT ALLOWED due to significant changes in update (100 kill points).
- There is no order to kill glitched hellhounds.
- Bleed-out strategy on Highrounds is ALLOWED.
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Custom Maps / Community Leaderboards
- Records from those categories don't count towards World Record and Record trackers on your profiles.
- If mod/map creator wishes to be listed in rules section on the leaderboard, please contact Admin or Custom Maps Manager.
- Speedruns up to 15 minutes long can be played without the timer and be timed using YouTube or Twitch timer. But we strongly suggest using the timer.
- The use of any extra mods apart from the custom map itself is NOT ALLOWED. That includes custom characters, weapons packs, zombies counter, GubbleGum mods etc.
- If No Power challenge is played in Firstroom without opening any doors or barriers, gum loadout does not matter.
- For custom maps: Wanted, Mori, Leviathan, Blockade, Der Hafen, Operation Harbourge, Frequency, Saw 1-3, all Octagonal maps except Hexagonal Tower, a 3rd party timer is optional, because they have a built-in timer appearing on the scoreboard. Timer not required when shown for 30/50/70/100/EE or Buyable End.
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GLITCHES/BUGS/RESTRICTIONS:
(IF ANY GLITCHES/BUGS/RESTRICTIONS ARE NOT ON THE LIST PLEASE CONTACT THE ADMINISTRATION TO BE REVISED – DO NOT RISK PLAYING WITHOUT ASKING OR THE SUBMISSION MIGHT BE REJECTED)
- Most glitches, bugs, and exploits are not allowed for use on the site. We review each case individually and consult the community. All allowed glitches, bugs or exploits are listed in the rules, if something is unclear, it's recommended to ask ZWR Admin or Staff. By not doing so, you risk your game to be denied. Any glitches granting invincibility or infinite ammo are not allowed.
ZERO TOLERANCE FOR GLITCHES
- Our definition for glitches, bugs, and exploits are stated as: "A bug is an intended game state that is not achievable; A glitch is an unintended game state that is achievable; An exploit is the abuse of given game mechanic considered legitimate. They are errors in the game producing an effect unintended by programmers. Some can be exploited to gain advantages."